Bushranger’s Apprenticeship
- Trooper 3
- Cartridge Arete 3
- Trooper Three 5
- Cartridge Chimney 5
- Trooper One 7
- Cobb and Co 6
- Dead Ned 7
- Tullahs Tease 6
- Revolver Crack 7
- Little Revolver Crack 8
- Holdup Line 10
Charity Apprenticeship
- Sincerity 5
- Charity 8
- Hope 9
- Hope variant Start 10
- Zorro 12
Hope variant Start direct (not in book), straight up where hope variant traverses.
Bolted at runout section. Gear good up till then. 14
Mitre Exploration
- The Deviant 7
- The Deacon 8
- The Priest 8
- Cloaca (Do as one pitch) 6
- Exodus (Do as one pitch) 6
- The Parsons Nose (Do as one pitch) 7
- Penny Dreadful (Do as one pitch) 11
- Hells Bells 8
- Armageddon 10
- When Kim Was A Girl’s Name 13
Classic Easy Fun
- Hammer 4
- Sickle 9
- Mesa 10
- Neta 10
- Tantalus 8
- Keyboard 9
- Conifer Crack (first pitch only) 9
- Piccolo 11
- Pedro 11
- Camelot 10
- Minimus 14
- Bygone 11
- Transyvania 11
- Dracula 11
- Trapeze (best 11 at araps) 11
- Didgeridoo 12
- Horn Piece 13
- Lone Pine Corner 8
- Trooper Two 13
- Hell for Leather 13
First Multi-pitches
After 20 of the recommended climbs (ideally at least a few being grade 10), maybe have a look at some of the smaller multi-pitch climbs. Just make sure you can complete a single pitch, from leaving the ground to back on the ground in 1- 1.5 hours. This is a fairly good guide that you are becoming efficient in your climbing.
- Tiptoe Ridge 5
- Introductory Route 5
- Guiding Light 6
- Ordinary Trees 6
- Diapason 8
- Spiral Staircase 8
- D Major 9
- Conifer Crack 9
- The Eigth 9
- Siren 9
- Arachnus 9
- Arachnus- Minerva Variant 9