A few discount sites below;
agoda.com – travel site
skyscanner.com – flights & hotels
The ramblings of a software developer
A few discount sites below;
agoda.com – travel site
skyscanner.com – flights & hotels
Cheesy Triangles/Puffs:
Method:
Gear
Basics (general equipment):
Basic personal items
Baby things
Cool stuff
Personal – clothes / toiletries:
Find out what meals you’re looking to put together before rushing out and buying everything under the sun… Get the ingredients for those, plus some snack food & fruit as well is a good one.
Remember you probably won’t have a fridge to put stuff like milk in so only pack what you can fit in an esky! Also – you don’t have a dishwasher to shove the dishes in, so the less mess to clean up after – the better!
General necessities:
Stuff to organise before leaving home
Base
Filling
This is a whole mixture of ingredients so you’ll have to cut most of it up and combine in a bowl
Calculations of SGR are as follows;
consumption rate (lb/kg/etc per hr) / ground speed (kts) = lb/kg/etc per nm
OR;
ground speed (kts) / consumption rate (lb/kg/etc per hr) = nm per lb (or whatever you’ve used)
This is calculated by taking TAS and dividing by SAR (Still air range)
TAS / SAR (nm per lb) = lb per hour
OR;
TAS * SAR (lbs per nm) = l per nm
To calculate the vertical speed required to reach a destination with a given groundspeed and distance, use the following:
Vertical speed required (fpm) = (altitude to lose (ft) x groundspeed (kts)) / (60 x distance to go (nm))
To calculate the distance required for descending at a particular vertical speed & groundspeed, use the following formula:
60 x descent (fpm) / groudspeed (kts) = ft/nm
altitude to loose (ft) / ft/nm = distance required
aka: altitude to loose (ft) / (60 x vertical speed (fpm)) = distance required (nm)
Another way to look at is: if you need to loose 24,000ft, descending at 2000 ft/min, it will take 12 mins (24,000 / 2,000 = 12). With a groundspeed of 240 kts, it equates to 4 kts per min (240 / 60 = 4). 4 (kts per min) x 12 (mins) = 48 nm (distance required).
Thanks to:
http://forums.flightsim.com/vbfs/showthread.php?27140-Rate-of-Descent-Calculation
http://forums.vatsim.net/viewtopic.php?f=8&t=6861
http://www.atpforum.co.uk/showthread.php?t=9907
Get the difference between your current QNH & the standard sea level QNH (1013.25) … eg. AD QNH = 1006, means there is a difference of 7 hPa, which equates to a 210 ft difference (calculated by taking the calculated 7 hPa and multiplying it by 30 (30ft difference per hPa)
Once you have 210 as the height difference, you add (if your QNH is less than standard sea level pressure), or subtract it if it’s higher (eg. if the QNH is showing you’re actually less than sea level pressure) it to your current elevation (eg. 3310 ft).
The overall formula can be shown as;
Pressure Height = Elevation + 30 * (1013 – QNH)
Eg. At an elevation of 3310, with QNH of 1006.
Density altitude in feet = pressure altitude in feet + (120 x (OAT – ISA_temperature))
ISA_temperature = the ISA temp at the altitude you are at … calculated by using;
ISA Temperature: Temperature changes at the rate of 2 degrees per thousand ft (gets colder as you go up, and gets warmer as you descend). The standard sea level ISA temp is 15 degrees, so you will need to subtract the temperature difference from 15 degrees to get the ISA temp…
Eg. The aerodrome (AD) is 3310 feet above mean sea level (ASML), and the temp is 28 degrees.
Reference: http://en.wikipedia.org/wiki/Density_altitude
Crescents can be stored in an airtight container for about 3 weeks; they can be frozen for about 2 months. This recipe is not suitable to microwave.
Makes about 30.
Sample questions;
Answers;
Serves 4